ĭragon Ball Z: Super Butōden was first released by Bandai in Japan on December 17, 1993. The underwater stage was commissioned to Toei Animation. The team decided to increase the number of stages while introducing adventure elements to the martial arts tournament mode, in addition of pushing characters from the Dragon Ball Z films into the game. According to Suzuki, development of the sequel began after completion of the original Super Butōden, with most of the staff reuniting again after a one-week vacation. Other people also assisted with its development. The French translation was written by Sylvie Bomstein and Takeshi Yasukawa.
New to the sequel are the introduction of water-based arenas, the ability to counterattack special moves, as well as meteor combos to perform consecutive attacks. Returning from the first game is the split-screen feature the view is split to keep fighters that are far away in the playfield shown in a single screen, while their positions are kept via an improved on-screen radar.
Players can also charge their Ki gauge by holding the Y and B buttons to unleash a Ki blast attack. Characters can also dash back and forth by pressing L and R respectively. Special moves are present in conventional format, with most commands consisting of button combinations. Super Butōden 2 uses a customizable six-button control scheme. Characters available are Goku, Vegeta, Gohan, Trunks, Piccolo, Cell, Cell Jr., Broly, Bojack and Zangya. The game features three modes of play and a roster of 8 playable characters and their respective transformations, with five additional characters being unlockable via cheat code. Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match. See also: Dragon Ball Z: Super Butōden § GameplayĪs with its predecessor, Dragon Ball Z: Super Butōden 2 is a fighting game similar to Street Fighter II: The World Warrior. It was followed by Dragon Ball Z: Super Butōden 3 in 1994. Super Butōden 2 garnered positive reception from critics most reviewers praised the presentation, visuals, audio, gameplay and improvements made over its predecessor but others regarded it to be similar to Super Butōden and felt mixed in regards to various design aspects. The team wanted to increase the number of playable stages, implement adventure elements to the tournament mode, as well as feature characters from the Dragon Ball Z films in the project. Following the Cell Games arc and a side-story about characters from the films Dragon Ball Z: Broly – The Legendary Super Saiyan and Dragon Ball Z: Bojack Unbound, its gameplay remains relatively the same as the original Super Butōden, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as three playable modes.ĭragon Ball Z: Super Butōden 2 was developed by most of the same team who previously worked on the first Super Butōden entry shortly after its completion. Based upon Akira Toriyama's Dragon Ball franchise, it is the sequel to Dragon Ball Z: Super Butōden, which was released earlier in 1993 for SNES. Dragon Ball Z: Super Butōden 2 is a 1993 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System.